Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts
Tuesday, 20 March 2018
Saturday, 3 March 2018
Minecraft regulation
How is the industry regulated?
-Intellectual property rights and licenses
-consumer protection
-age ratings/ clarification
-advertising laws
-data protection/ privacy
-gambling legislation
-responsibilities of staff
Who regulates content and how?
The Pan European Game Information ratings system regulates content which makes it illegal to sell 12-rated video games to children under that age for the first time. The PEGI system adopts stricter ratings eith small diagrams giving reference to sex, drugs, fear, gambling, violence etc. as well as age 3,7,12,16,18.
What are some of the effects video games are seen to have on players?
Positives
-Intellectual property rights and licenses
-consumer protection
-age ratings/ clarification
-advertising laws
-data protection/ privacy
-gambling legislation
-responsibilities of staff
Who regulates content and how?
The Pan European Game Information ratings system regulates content which makes it illegal to sell 12-rated video games to children under that age for the first time. The PEGI system adopts stricter ratings eith small diagrams giving reference to sex, drugs, fear, gambling, violence etc. as well as age 3,7,12,16,18.
What are some of the effects video games are seen to have on players?
Positives
- Mapping
- Concentration
- Logistics
- Hand-eye coordination
- Cognitive brain functions
- Quick accurate decision making
- Team working
Negatives
- Aggressive
- Addictive
- Desensitised to violence
- Wrong values
How is Minecraft regulated?
PEGI rating system. Initially rated PEGI 7 but later classified as higher due to narrative and story mode introduction.
Tuesday, 27 February 2018
Friday, 23 February 2018
Timeline of the development of Minecraft
Timeline of the development of
Minecraft
2009
April 29-
Infinnier is released, a game by Zachtronics Industries, whose concept mainly
inspired Notch of Minecraft. It was regularly updates and became open-source
less than a month later
May 14- Java:
"Cave Game" renamed to "Minecraft: Order of the Stone"
after a suggestion by RinkuHero from The Independent Games Wiki on an IRC with
Notch, "Minecraft" being an analogy to the famous real-time strategy
game StarCraft May 16 – Java: Early private testing, among TIGSource members
May 17 – First release of the game. Game name shortened to simply "Minecraft".
May 21 – Accounts can now be registered.
May 24 – An official Minecraft Forum is opened.
June 1 – Java: First Multiplayer test. Notch starts his new job at Jalbum
June 8 – Java: Multiplayer released
August 4 – Java: First elements of Survival
August 18 – Java: Introduction of Health
August 9 – Passwords can now be changed.
August 20 – Beginning of SURVIVAL TEST
December 22 – Hayden Scott-Baron becomes the Minecraft Artist.
2010
January 13-
Minecraft passes 100,000 registered usersJan 21- Minecraft can now gifted to non-premium players
Feb 5- Hayden Scott- Baron leaves Minecraft development
Jun 1 – Notch gets back to work 100% on Minecraft after a pause after having left his job at Jalbum a few weeks before.
Jun 17 – Minecraft passes 20,000 sales
Aug 4- First release of survival Multiplayer
Oct 16- Mojang is founded
2011
Jan 12-
Minecraft surpasses 1 million sales Jun 1- Minecraft pocket edition is first shown on Youtube
Jun 6- Microsoft reveal Minecraft: Xbox 360 Edition at the E3 conference
Jul 30- Minecraft passes 10 million registered users
Aug 5 – Notch receives a 15-page letter from Bethesda Soft works, threatening him with a lawsuit if he doesn't change the name "Scrolls" (which is too close to "The Elder Scrolls", according to Bethesda) for his next game
2012
Feb 24 –
LEGO announces that the LEGO Minecraft project has passed the 10,000 required
votesMay 9 – Minecraft: Xbox 360 Edition TU1 officially released
Apr 5- Minecraft for Java surpasses 10 million sales
Jul 31- Minecon 2013 tickets went on sale
Sep 2- Minecraft for Java surpasses 12 million sales
May 6 – Minecraft Realms is launched in more countries in Asia and Europe.
May 9 – Minecraft Realms is launched in the Oceania region.
May 19 – Minecraft Realms is launched globally in all remaining countries
Dec 7- Minecraft announced for the Wii U
2016
Jan 19-
Minecraft: Education Edition announced June 2- Minecraft is sold for all platform 100 million times and makes the second best-selling games
Oct 27- 27 – Apple CEO Tim Cook announced an edition of Minecraft for the Apple TV, featuring cross-play between that platform and iOS devices, to be released by the end of year 2016
2017
Jan 13-
Minecraft announced for Nintendo Switch
Jan 27-
Minecraft: New Nintendo 3DS Edition officially released
Nov 7-9 -
Minecraft: Story Mode - Season Two: Episode 4 - Below the Bedrock released.Nov 18 - MineCon Earth event.
Dec ?- Minecraft hits 74 million active players and 144 million total sales
Wednesday, 21 February 2018
Why do you think Minecraft has been a commercial and critical success?
Minecraft is a sandbox computer game created and designed by Swedish programmer Marcus 'Notch' Persson in 2009 and fully published by Mojang. Minecraft offers several different modes of play, with the 2 most popular being survival and creation. In survival mode, you begin with nothing and must collect and create all your tools, weapons, armour and other resources from scratch in order to progress. Creation mode differs in that you are given unlimited resources from the beginning and are able to create and wear whatever you want when you want. A key to Minecraft's success and popularity is this ability to create and customise which is really only limited by the player's imagination. I think one of the main reasons that Minecraft is such a success is because the possibilities go as far as your imagination does.
A month after the game was made, he charged people 10 euros to download the game and sold 40 copies in the first weekend. The games was released with no instructions so it got people talking about it, if a person was able to figure out how to make a kitchen -for example- then they could share how they created something with their fellow players therefore creating a hype for the game through sharing ideas. Persson also created the game as an alpha meaning that the core gameplay was established but the game was incomplete. Persson would then update the game every Friday, adding new features and tools which would mean that players would want to play the game at least once a week to see all the new things that have been made. This made sales raise dramatically. Persson had also always been an active member on the TIGSource discussions and now he can communicate with the early players of Minecraft to see consumer reviews and add parts to the game that people wanted.
Minecraft computer alone has sold more than 121 million copies of the game sold (Feb 2017). The player base is huge, therefore increasing marketability in the sense where those 121 million people tell their friends to buy it. An estimated 55 million people play the game every month. Coming after Tetris, it is the best selling game of all time. Minecraft was bought by Microsoft from Mojang in 2014 approx. £1.9 billion. Minecraft has since spread to many different platforms including Microsoft's own Xbox, Windows 10 and Windows phones. Spin-off games have also been published including Minecraft: Education Edition, created by Telltale games and Minecraft: Education Edition, created to be used in education facilities globally. This is then expanding their marketing and creating more hype for the game and making it more successful.
Minecraft has influenced popular culture due to social media. Minecraft video channels on YouTube have huge following as people can watch them and add to their constructions. On top of this the game has received millions of dollars in merchandise revenue from T-shirts to toys, and spawned its own convention, Minecon, which began just 2 years after the game was created. The convention has taken place in Las Vegas, Disneyland Paris, California, London and Orlando which expands their global marketing and attracts even more customers to get involved.
I think the reason Minecraft is so successful is that a video game with no story line sells very well because you can do whatever your heart desires.
A month after the game was made, he charged people 10 euros to download the game and sold 40 copies in the first weekend. The games was released with no instructions so it got people talking about it, if a person was able to figure out how to make a kitchen -for example- then they could share how they created something with their fellow players therefore creating a hype for the game through sharing ideas. Persson also created the game as an alpha meaning that the core gameplay was established but the game was incomplete. Persson would then update the game every Friday, adding new features and tools which would mean that players would want to play the game at least once a week to see all the new things that have been made. This made sales raise dramatically. Persson had also always been an active member on the TIGSource discussions and now he can communicate with the early players of Minecraft to see consumer reviews and add parts to the game that people wanted.
Minecraft computer alone has sold more than 121 million copies of the game sold (Feb 2017). The player base is huge, therefore increasing marketability in the sense where those 121 million people tell their friends to buy it. An estimated 55 million people play the game every month. Coming after Tetris, it is the best selling game of all time. Minecraft was bought by Microsoft from Mojang in 2014 approx. £1.9 billion. Minecraft has since spread to many different platforms including Microsoft's own Xbox, Windows 10 and Windows phones. Spin-off games have also been published including Minecraft: Education Edition, created by Telltale games and Minecraft: Education Edition, created to be used in education facilities globally. This is then expanding their marketing and creating more hype for the game and making it more successful.
Minecraft has influenced popular culture due to social media. Minecraft video channels on YouTube have huge following as people can watch them and add to their constructions. On top of this the game has received millions of dollars in merchandise revenue from T-shirts to toys, and spawned its own convention, Minecon, which began just 2 years after the game was created. The convention has taken place in Las Vegas, Disneyland Paris, California, London and Orlando which expands their global marketing and attracts even more customers to get involved.
I think the reason Minecraft is so successful is that a video game with no story line sells very well because you can do whatever your heart desires.
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