Thursday 30 August 2018

Year 13 Summer Work





Task 3: Social Contexts 


DISABILITY:
-The Para-Olympics was covered by the media the most it ever has been in the 2016 Rio Olympics. It was shown on the BBC and also on Channel 4. This shows that the Para-Olympics is just as important as the Olympics. 
-Coronation Street, they showed a storyline about a child getting sepsis and having to have his leg amputated. This highlights to parents and carers the importance of ensuring your child is safe and healthy. The media, especially newspapers and magazines covered this as it is a common thing that happens but a lot of people are unaware of it.
REGIONALISM:
-Made in Chelsea stars typically are portrayed in the media as rich, posh and stuck up. However, when Made in Chelsea star Georgia Toffolo entered the I'm A Celebrity Jungle, she became the nations sweetheart, and shortly after she appeared on Celebs Go Dating. She stopped the stereotype of Made In Chelsea Stars being stuck up.
-TOWIE stars used to be seen as stupid, vein and fake. However, especially on social media, Tommy Mallet, Pete Wicks and Chloe Sims have made successful businesses which all have been publicised positively, and cuts down the stereotype of a typical 'stupid' Essex person. 
-Geordie Shore stars tend to have a lot of bad publicity. They are known for getting drunk, having sex on tv, and a lot of swearing. The media, tend to criticise them for everything they do, however they are all quite successful as they all have a brand they own or represent. 
CLASS:
-In the media, especially newspapers, 'chavs' are known for being rude, of low social class and not very clever. They are stereotyped as wearing tracksuits, carrying knives and doing drugs. They are represented in a negative way, and recently, have had a lot of criticism due to the increase of knife crime in London. 
-ABC1 is typically upper class / middle class people. A is doctors, lawyers, bankers. B is teachers, nurses, computer programmers. Finally, C1 is shop managers, office managers and social workers.
-BeyoncĂ© and Jay-Z's recent album 'The Carters' has been publicised both positively and negatively in the media. The positive of it was that they are a family unit, they have brought together their solo careers to create a new album. However, the negatives were that they are presenting themselves as being severely upper class, making it hard for normal people to relate. The media has criticised them as they have made themselves look above everyone, however they are actually no better than an average family, as Jay-Z cheated on her -  showing they're not untouchable.
AGE:
-Following recent stories in the news, e.g. knife crime, bullying on social media and grime and drill music,  have shone a negative light on the younger generation. They are being publicised as negative people, as they are causing reality stars to commit suicide due to commit suicide and also knife and gang crimes have increased dramatically. However, the stereotype is unfair and incorrect as it is only a small portion of people like this. 
-Elderly people are represented in the news as vulnerable and poor. There have been lots of recent stories about abuse in care homes for the elderly. This makes it seem as though all elderly people are vulnerable and incapable.
GENDER:
-#metoo is a movement against sexual harassment and assault. It spread virally in October 2017 as a hashtag used on social media in an attempt to demonstrate the widespread prevalence of sexual assault and harassment, especially in the workplace.
-LGBT stands for lesbian, gay, bisexual and transgender. After India Willoughby and Courtney Act entered the Big Brother house at the beginning of 2018, it caused an uproar in the media, especially social media, as people were unclear on gender types and identities.
ETHNICITY:
-Following the release of the song 'This is America', the media went crazy about the music video and its hidden messages. Childish Gambino plays America himself, using violence and the use of entertainment as a distraction. As he says 'This Is America' he shoots a black man, this represents the use of gun crime in America. The video highlights black lives, and their history in the US, Childish Gambino's dance movements represent those of Jim Crow who was commonly used for minstrel shows. His dancing is a way to take the audiences eyes of what is happening in the background (the crimes). He is hinting that this is happening in America today, and that it needs to change.
-The Carters recent song and music video 'Apes**t' shows them as being of high importance, regardless of their ethnicity. They are stood in front of the Mona Lisa, which could be because 'they' are similar to the Mona Lisa in the way that people come from all over to see them. Later on in the video, during Jay-Z's verse, he is stood in front of a painting of a French tragedy, where a naval boat crashed - it symbolises where BeyoncĂ© and Jay-Z are in their relationship right now, after he cheated on her.
SEXUALITY:
-NETFLIX: Sophia Burset (Laverne Cox) in Orange Is the New Black is transgender woman. The show is increasingly popular, and her story line grabbed the media as she took the change from male to female, and her journey was very heart felt and emotional.
-TV DRAMA: Sonia Fowler - Eastenders - became a lesbian, after being straight and having a child. The show, took this as a chance to publicise how this does happen, and how people who do this are normal, also showing you are allowed to be true to yourself.
-TV DRAMA: Rana - Coronation Street. Her change from heterosexual to lesbian took the nation by surprise as she is a Muslim. In the show, her parents disowned her but others accepted it and the media took this as an opportunity to show that this can happen and although Muslim guidelines are strict about adultery and sexual relationships, she should be allowed to be her own person.

Wednesday 16 May 2018

Component 1 Section B

Exam OCR

Corinne Bailey Rae Exam Practise



LIST A : CORINNE BAILEY RAE- STOP WHERE YOU ARE
LIST B : DAVID GUETTA - TITANIUM


Singers use music videos in order to promote their music and allows them to advertise themselves so consumers listen to their previous tracks. Corinne Bailey Rae (CBR) released a song called Stop Where You Are. It was written on her website about the song that “sometimes we hold our happiness away from yourself because were waiting for the perfect moment and we say ‘When I get this job, I’ll be happy. When I lose this weight, I will be happy. When I get a partner, I’ll be happy. So I really wanted to write this song, which is about being present, and stopping and ritualising the moment, celebrating it. I love the image of being in darkness and lighting a fire and saying ‘Here we are together. This is life with all its pain, all its agony, all its beauty, all of its joy. This is it, this is what we have, this is the world that we’ve made”. This is the main message of the song and saying that whatever walk of life that people are from, they all deserve the same amount respect and gratitude and we should bring light to those in the darkness. This is portrayed through the use of lighting and editing within the music video to help eliminate the representations that we have of people.

Young teenage girls are represented through the use of lighting and camera shots. 20 seconds into the video it shows a seemingly gender-less/ faceless person in a blue hoodie. The person is to the left of the shot which could show how he/she is not seen as important. They are facing away from the camera which shows her lack of identity which Bailey Rae highlighted as a problem and we should stop ignoring minorities. The shot then has a jump cut to almost force the viewer to notice the vulnerable teenage and represents the teenager as lonely which should be rectified as her face is then shown, thus revealing her gender.  

The characters in the video, are from a range of ethnicities, cultures and backgrounds. Corrine Bailey Rae uses this to promote her as an artist, as the representation of everyone being different is done through the cast and people watching the video could also relate to this as they may have felt different to everyone else due to their ethnicity, culture etc. She promotes herself through this as it makes her seem caring, loving and kind as she helps all the different people to find themselves and cheer up. Using the dark lighting at the beginning then, going to brighter lighting at the end really stands out as darkness often connotes as sadness, whereas once Corrine has walked past them, or two different people come together, it often gets lighter. For example, when the business man goes to talk to the homeless girl, the shot pans round and zooms in as the lighting gets brighter to show how she gets happier.

In conclusion, Corinne Bailey Rae's use of ethnicity, gender, age etc. promotes her as an artist as it shows how she is trying to be an inclusive, friendly artist which is appealing to her target audience. 

Tuesday 27 March 2018

Group Essay on Jungle Book Production



Distribution
Disney is the world’s 2nd largest conglomerate (a combination of two or more corporations) following Comcast who are Disney’s biggest competition at the moment. The company control film makers such as marvel, Pixar, and Walt Disney productions. Distribution is very important part of modern day media as it will have a huge factor on what type of audience and how many people will be available to watch it, for example Disney sell licenses on Netflix and sky. This helps distribute the film around and make everything easy to watch. Distribution is changing the world because people are more likely to go online and watch a film instead of buy it because there are so many options on how to watch it. It’s very important because without it your film wouldn’t sell. As media has changed over the years, distribution has gotten easier, for example we have social media which is a popular choice for adverts and advertising upcoming films. They wouldn’t have had this luxury in the 20th century which would make it harder to distribute. McDonalds was one of Disney’s sponsors. Disney collaborated with McDonalds and so Disney themed toys were put into happy meals in conjunction to the latest film release from Disney. This advertised Disney’s latest films and encouraged children to want to go and see the film that is coming out. McDonald’s would also benefit as some children will encourage their parents to buy a happy meal purely for the toy inside. Disney distributed their films through posters and billboards, a lot of posters would have been sent around the country to attract everyone. Also they would have shown Disney films in cinemas across the Country as it would have not been on DVD or the internet yet. The new releases of old films bring and invites new audiences together. The film is now the 39th to reach the $900 million milestone.  “The Jungle Book” blew past forecasts in its opening weekend, grossing $103.6 million in the U.S. during April 15-17. Advantages of these are that it means it targets a wider audience.
Conclusion

To conclude it is important to stress the importance of distribution to a conglomerate like Disney. Without effective distribution patterns films could easily underachieve profit wise for example but it must be remembered that distribution cannot be seen in isolation because it can quite easily be linked to the principle of synergy, as one business theorist states ‘industries rely on repetition through use of stars, genres, franchises, repeatable narratives and so on to sell formats to audiences, then industries try to impose scarcity to keep demand high.’ This is very true of Disney who with the original Jungle Book 1967 found himself with limited avenues of distribution – namely TV  and film, thus to keep The Jungle Book characters fresh in the minds of audiences the company created other programmes and ancillary products from 1967  to the early 2000’s to keep alive the idea of the characters so that in the future there could be a potential remake or reboot of the original film, these other programmes included Talespin, a cartoon starring many of the characters from the original film and Jungle Cubs – another cartoon which explored Baloo, Shere Khan and other characters’ lives as children, the aim of these products were to not only to keep audiences entertained but to keep the Jungle Book franchise fresh and active although more importantly , a means by which one media product can promote another media product by the same company, a term called synergy `and one which will only improve with the creation of Disney’s new streaming service in 2019 

Marketing/Circulation
Disney is a conglomerate and one of the largest. A conglomerate is a mixture of two or corporations which come under one main firm. Disneys conglomerate consists of : Disney, ABC, ESPN, Lucas film, marvel. Disney is part of the BIG 6. The Big 6 are an oligopoly. They are the 6 main companies that produce media.

Jon Favreau introduced the film via social media and also introduced it by promoting it at Disney’s Animal Kingdom. They also released three teaser trailers in the lead up to the releasing of the film in cinemas. Disney have steered away from using animation and into more real life films so older audiences would be more interested as they may find animations childish. For example, Disney has done this with Cinderella and Beauty and the Beast. Also with films like Pirates and the Caribbean use more violent themes to attract older audiences.Disney circulated photographs of paired actors with their onscreen characters, ESPN, Snapchat to create a living poster, Kenzo.

The differences with the length of the trailer are that the new one is longer as it has to fill the advert space on tv. Then the atmosphere is strangly different with mood a lot tenser and every thing more viscous and wanting to attract more varied audience. Back in 1967, the ‘old’ jungle book used famous jazz singers to promote the film. This was because the Jazz singers produced the soundtrack in Jungle Book. However, for the new Jungle Book, they used actors to promote because if people saw a famous actor they liked in the trailer, they would most likely go and see the film. Comparing the posters between the two productions of the jungle book you can see better technology to create the posters, making them more realistic and emotive. Also, there are a range of posters created in 2016, where as in 1967 there was only 1 poster of poor quality. The new posters show all the different characters, however, if you put them together in the correct order they all fit together to make one larger poster.In the 1967 film, Walt Disney wanted swinging sixties bands such as the Beatles to play the characters of the vultures which is who they based the characters off of for the 1967 jungle book film. Disney Vault. The "Disney Vault" is the term used by Walt Disney Studios Home Entertainment for its policy of putting many of its most popular home video releases of Walt Disney Animation Studios's animated features on moratorium.The re-release of the Jungle book in 2016 after the 2 previous release help to create the extreme success that has been surrounded the film as Disney itself. The film was also released onto VHS to appeal to the older audience.
Conclusion

To conclude, marketing has obviously changed. You could argue that with its licensing deals with Kenzo and its focus on aggressively targeting a secondary audience to build profits on the back of a family audience who always turn out for Disney films you could argue that Disney have grown smarter and more precise with their planning, however we must also not forget that there are still lots of similarities between the two eras, for example the use of stars and red carpet premieres to promote a film remains in place as does the creation of character posters and trailers as the fundamental basics of  Disney marketing so to me what is  forgotten is that Disney as a conglomerate have always been a master at marketing, it is why they are the number one entertainment conglomerate in the world and  yes some of the practices have changed but the whole reason why there was new version of The Jungle Book in the first place was because of the success of the first film, a success driven by an effective marketing campaign. 

Audience Playlist Research

Looking at the Radio 1 playlist (left) and the breakfast show playlist (right), you can see a huge difference in the top songs. Radio 1 playlist, consists of songs in the top 40 charts, therefore new & popular songs. Whereas, the breakfast shows playlist has a wide range of songs; new, old and classics. 

I think the reason the playlists are so different it because they have to attract to the audience that listen to each show. The breakfast show has a wider range because a more varied audience listen to it, having older songs such as the spice girls will be relatable for young adults as they are songs from their childhood. Whereas Radio 1 just mostly plays the charts as it is for the younger audience. 

You can see the link to both these playlists trying to target the largely under 30 audience as they are the people who are most likely to listen to new and popular songs in the charts as it will be a range of music genres. Also, the breakfast show playlist is new songs but also songs which would be around when the audience would be growing up so they would know all the songs. This targets them as people will enjoy the songs and not want to change the radio station.

BBC R1BS Timings

 


Lucozade


Lucozade Powerpoint

Thursday 22 March 2018

Big Issue Institutional Factors and Marketing

Institutional Factors and Marketing
First published in 1991 The Big Issue has gone from strength to strength to become the world’s most widely circulated street newspaper. It officially belongs to the hybrid genre of entertainment and social business and as such, runs regular reviews on films, book releases, theatre, music and art but no television listings – the entertainment aspect attracts advertising revenue while the editorial content is often critical of big business, banking and commerce and champions the political cause and role of the individual within society. David v Goliath narratives are common as downtrodden groups and disparate individuals fight corporate giants but the magazine has come under some criticism for its ‘flashy style’ as a street newspaper and as being overly commercial.
When John Bird and Gordon Roddick founded the magazine their aim was to offer homeless people, or people at risk of homelessness the opportunity to earn a legitimate income by selling the magazine – the cost of the magazine is £2-50 with £1-25 going to the trader. This was the primary objective of the magazine as an independent publication to offer a public service and to try and improve a social problem which they saw as endemic – John Bird MBE remains the Editor-in-Chief and still writes a regular column at the back of the magazine. Recently (January 2013) he appeared on BBC1’s discussion panel show Question Time surprising some viewers with his admission that he is a ‘working class Tory’. Other writers in the magazine Bird works with include professional journalists and new and established writers.

Bird’s own background was pivotal to launching The Big Issue – he was homeless at the age of 5, residing in an orphanage between 7 and 10 and had a spell in prison as a teenager. After leaving prison he slept rough on the streets of London before returning to prison in his late 20s. Four years after founding the magazine in 1995 he launched The Big Issue Foundation, a registered charity to further help the homeless. The Foundation provides magazine vendors with information, advice, guidance and support on a range of issues.
As an independent publication (published by The Big Issue Company Ltd.) it needed, and received £25,000 start up capital, donated by The Body Shop (the founder of the Body Shop, Anita Roddick was the wife of co Big Issue founder Gordon Roddick). At its peak The Big Issue sold 300,000 copies in 2001 but as sales declined over the decade (along with the circulation of all print media) it re-launched with a new look and new columnists including controversial Premier League footballer Joey Barton. Weekly circulation (every Monday) has improved to around 58,000 and presently there are 6000 registered sellers all over the UK with acknowledgement that there are also rogue traders (without large red jackets and clear id badges) who have ‘acquired’ copies of the magazine illegally. Most of the vendors conform to the male (85%) homeless stereotype, are 18-46 with broken relationships and subsequent problems given and the major reason for their homelessness.

Audience Appeals
Undoubtedly there is an element of emotional fulfilment in buying a copy of The Big Issue – this feel good factor associated with charity giving has to be identified as one of the key appeals of the magazine. In making a purchase you may feel better ideologically knowing you are helping rough sleepers and the homeless. This is why ‘carers’ using psychographic research are targeted by the magazine. Using a different model of audience, the Uses and Gratifications model Surveillance very much applies as one of audience pleasures gained from reading the magazine. Information is available on socio political issues but also the entertainment aspect in that you can read about a current issue but then indulge in reviews and analysis of culture.
The target audience of The Big Issue also enjoy the fact that it speaks to them, in terms of modes of address ‘in their own language’ using an elaborated language code assuming a level of intelligence and cultural capital. This balanced approach cloaks up to a point any encoded ideology and massages carefully the readers’ understanding of key issues. Articles and stories assume some prior knowledge e.g. in the edition October 8th 2012 a piece on the American Presidential Debate required some knowledge of the American constitution and political history. Shared ideological beliefs is also a key appeal for the audience as notions of personal relationships apply – in the same edition an ironic advert for ‘Dick Sapphire’ lectures on how to make money targets the audience’s left wing, liberal leanings as they are aware the lectures are written and performed by comedian Rory Bremner­­, known for his strong political opinions on issues ranging from Health Care to Education and Politics. These are all areas audiences would expect The Big Issue to cover.

The reader is made to feel ‘independent’ by the reactionary, sometimes controversial approach the magazine has, against dominant mainstream culture. Even the adverts do not follow mainstream conventions with copy including National Book Tokens‘Let’s Trek for Children’ and Safer Medicines. There is an element of the alternative here with the caring, liberal audience appreciating the lack of adverts for high street brands whose primary objective is commercial gain. Along with this, even the celebrities found within the magazine are associated with more realist human interest stories while at the same time remaining aspirational as figures the target audience can identify with and relate to. The central story, “What’s your Revolution?” is a rhetorical question challenging the target audience making clear linking to the Communist Russian Revolution – this is an attempt by the magazine to return to left wing political values.

       The connotations of the Russian Revolution are evidenced by intertextual reference to Constructivist art which references the cultural capital of an ABC1 demographic – the fist, stars and design are common to this art movement.
       “Time to make a change” has a double meaning by referencing a need for political change but also by referring directly to new writers – Alex Salmond as leader of the SNP has obvious credentials to write for a politically motivated magazine, Bob Crow is the reactionary, left wing General Secretary of the RMT known for bringing railway workers out on strike while the Archbishop of York is an outspoken block cleric on issues of multiculturalism and homosexuality. The controversial Premier League footballer Joey Barton is included as a controversial figure who has been subject to considerable criticism and media speculation.
       Dame Stephanie Shirley is the only female writer on the front cover which anchors the male dominated narratives and viewpoints contained within the magazine – Dame ‘Steve’ Shirley (adopting the name Steve to help her in the male dominated business world) is a businesswoman and philanthropist whose work has focussed on creating work opportunities for women with dependents.

Genre
       As a hybrid magazine of entertainment and social business key entertainment conventions include reviews on television, film, book releases, theatre, music, the arts (see some display adverts). As identified before these entertainment aspects draw in advertising revenue as this is one of the key appeals of the magazine (see above). Front covers are nearly always entertainment based with frequent use of celebrity to anchor a narrative – see front page deconstruction below. The Big Issue remains an unusual hybrid as entertainment magazines are rarely hybridised with social business and as such this positions the magazine as having a USP.
       In terms of social business, the magazine runs so called ‘serious stories’ – social issues e.g. AIDS in Africa, Wikileaks, liberal politics, ‘David and Goliath’ stories which commonly focus on individuals and their struggle against corporations in classic binary opposition. Definitions of social business are businesses that are associated with working for the benefit of the people e.g. Charities, Education, Healthcare, Housing…This is clearly identifiable as a key convention of The Big Issue as it places this as an ideological imperative. Businesses foregrounded often associated with a more caring approach include Virgin, Innocent Smoothie, Co-op Bank, Organic Milk, National Book Tokens, Skillset and the University of the Arts. Critical of big business, banking and commerce the articles are often anti-government, state control and use of power. Despite the unusual hybrid The Big Issue retains some of its generic features including regular articles at the back of the magazine by John Bird and a guarantee of a ‘big splash’, colour cover that is challenging and provoking.

Representation
       Pluralistic representations reflect the fact that the magazine is independent – it offers a diverse range of representations but a key focus on minority groups e.g. the homeless which positions it as a media text that like The Guardian, foregrounds narratives about minority groups. Connotations of being politically liberal and socially aware and against mainstream representations are written into the magazine despite the prior admission as identified earlier of John Bird’s Conservative political sympathies. The Big Issue wants however to be seem as the antithesis of right wing political ideology and this is evident from front covers and content analysis.
       In relation to gender the magazine has a male dominated narrative despite the alleged 59% readership (according to The Big Issue). I personally rarely see the magazine purchased by female consumers and the content seems to stereotypically target ‘male issues’. This is a problem for The Big Issue as it wants to appeal to both genders. The magazine is sold not exclusively but commonly by male vendors and homelessness in terms of statistics is a ‘male problem’. As difficult as these statistics are to interpret there are many, many more homeless males in the UK than female and as a result ABC1, educated male consumers are more likely to be aware of this.
       Representations of Age is interesting - The Big Issue allegedly has a younger target audience according to the magazine’s own demographic analysis but many articles suggest a need for cultural capital associated with an older demographic e.g. one article on William Shatner as James T Kirk would present ‘problems’ for a younger reader. In this regard however statistics indicate that homeless people in the UK are more under 45 than over 45 with a significant percentage under 35. Representation of art and culture are preferred to mainstream entertainment which again would stereotypically attract an older audience with a positive focus on representations of working class culture despite the middle class readership.
       Compared to any genre of magazine The Big Issue has low production values but compared to most other so called Street Magazines has higher production values. Again, as with most magazines The Big Issue is sustained by advertising revenue and by The Big Issue Foundation and supported by www.bigissue.com. The cover is often flamboyant, revealing a high level of cultural and political awareness (see above covers which use intertextual links to an Alfred Hitchcock film to link to budget cuts and debate on the power of television) but also understanding the cover is the main point of sale. The Big Issue is sold (points of distribution) in city centres, built up urban areas, train stations and shopping centres with the bulk in London where there is a high percentage of Romanian vendors. The magazine, although dealing with national issues is up to a point globally published being available in Australia, Japan, South Africa, South Korea, Namibia, Kenya, Taiwan and Malawi where content is bespoke to country and culture

The Big Issue Front Covers

Saturday 3 March 2018

Minecraft regulation

How is the industry regulated?
-Intellectual property rights and licenses
-consumer protection
-age ratings/ clarification
-advertising laws
-data protection/ privacy
-gambling legislation
-responsibilities of staff

Who regulates content and how?
The Pan European Game Information ratings system regulates content which makes it illegal to sell 12-rated video games to children under that age for the first time. The PEGI system adopts stricter ratings eith small diagrams giving reference to sex, drugs, fear, gambling, violence etc. as well as age 3,7,12,16,18.

What are some of the effects video games are seen to have on players?

Positives
  1. Mapping
  2. Concentration 
  3. Logistics 
  4. Hand-eye coordination 
  5. Cognitive brain functions
  6. Quick accurate decision making
  7. Team working 
Negatives 
  1. Aggressive
  2. Addictive 
  3. Desensitised to violence 
  4. Wrong values

How is Minecraft regulated?
PEGI rating system. Initially rated PEGI 7 but later classified as higher due to narrative and story mode introduction.

Tuesday 27 February 2018

Minecraft "Notch" article


Why is Minecraft successful?

Video game: A game played by electronically manipulating images produced by a computer program on a monitor or other display.

Types of Video games: 
- RPG
-Sports
-Strategy
-Action/adventure
-Puzzle solving
-Construction
-FPS
-Simulation
-Horror
-Children's

Examples:
- Fortnite                                        -Cooking Mama                      -Sims
-Nintendogs                                   -Dinner Dash                           -Far Cry
-Fifa                                               -Big Brain academy                 -Rainbow 6 Siege
-GTA                                             -Sky Rim                                  -Fable
-NBA                                             -Mario Sonic                            -WWE
-UFC                                              -F1                                           -Assassin's Creed
-Wii Fit                                          -Just Dance                              -Wii Sports resort
-Crash Bandicoot                           -Rachet and Clank                   -We Sing
-Moshi Monsters                            -Guitar Hero                            -Monkey Ball
-Call of Duty                                  -Watch Dogs                            -Battlefield

Terminology:
-Games Consoles - A unit accommodating a set of controls for electronic or mechanical equipment.
-Sandbox Game - Construction; building from scratch. Changing roles of the 'look down generation.' Collaboration through gaming; multi-player
-Microsoft - Institution which owns videogames; Xbox and Minecraft
-Platforms - Different levels of gaming. Online Vs Moving images Vs Audio. Ways you can play (App, physically etc.). Multi-Platform - More than one way of playing; more platforms = wider variety.
-Servers - How the games run, where info is kept, enables games to be played.

Minecraft 

- Minecraft development - from 'online Lego'
- Multi - platform =  more available
- Open Sandbox - no limit
- Started as an 'indie'
- Critically and commercially successful
- From independent to mainstream - 125 million copies sold.

-Minecraft was created by Marcus 'Notch' Persson and developed by Mojang.
-These were independent, separate to and not financed by a big commercial company.
-But, as small independent products become successful, it is usual for larger organisations/owners to want to buy them.

Reasons for success...

-Not much competition
-Allows for creativity to be the main aim of the game
-Continuous game, no limits
-Appeals to all age groups
-Mass marketing
-Forging relationships, might help social skills, teamwork

1. Literal Sandbox with infinite replay ability
2. Strong community, players creations are Minecraft's own marketing campaign
3. Platform agnostic
4.Co opted by children
5.Not limited to genre
6.Fulfills our human instinct too bring order to chaotic wilderness

Video Games Terminology

Group powerpoint about Minecraft





Friday 23 February 2018

Timeline of the development of Minecraft


Timeline of the development of Minecraft

2009

April 29- Infinnier is released, a game by Zachtronics Industries, whose concept mainly inspired Notch of Minecraft. It was regularly updates and became open-source less than a month later
May 14- Java: "Cave Game" renamed to "Minecraft: Order of the Stone" after a suggestion by RinkuHero from The Independent Games Wiki on an IRC with Notch, "Minecraft" being an analogy to the famous real-time strategy game StarCraft
May 16 – Java: Early private testing, among TIGSource members
May 17 – First release of the game. Game name shortened to simply "Minecraft".
May 21 – Accounts can now be registered.
May 24 – An official Minecraft Forum is opened.
June 1 – Java: First Multiplayer test. Notch starts his new job at Jalbum
June 8 – Java: Multiplayer released
August 4 – Java: First elements of Survival
August 18 – Java: Introduction of Health
August 9 – Passwords can now be changed.
August 20 – Beginning of SURVIVAL TEST
December 22 – Hayden Scott-Baron becomes the Minecraft Artist.

2010
January 13- Minecraft passes 100,000 registered users
Jan 21- Minecraft can now gifted to non-premium players
Feb 5- Hayden Scott- Baron leaves Minecraft development
Jun 1 – Notch gets back to work 100% on Minecraft after a pause after having left his job at Jalbum a few weeks before.
Jun 17 – Minecraft passes 20,000 sales
Aug 4- First release of survival Multiplayer
Oct 16- Mojang is founded

2011
Jan 12- Minecraft surpasses 1 million sales
Jun 1- Minecraft pocket edition is first shown on Youtube
Jun 6- Microsoft reveal Minecraft: Xbox 360 Edition at the E3 conference
Jul 30- Minecraft passes 10 million registered users
Aug 5 – Notch receives a 15-page letter from Bethesda Soft works, threatening him with a lawsuit if he doesn't change the name "Scrolls" (which is too close to "The Elder Scrolls", according to Bethesda) for his next game

2012
Feb 24 – LEGO announces that the LEGO Minecraft project has passed the 10,000 required votes
May 9 – Minecraft: Xbox 360 Edition TU1 officially released
Apr 5- Minecraft for Java surpasses 10 million sales
Jul 31- Minecon 2013 tickets went on sale
Sep 2- Minecraft for Java surpasses 12 million sales
May 6 – Minecraft Realms is launched in more countries in Asia and Europe.
May 9 – Minecraft Realms is launched in the Oceania region.
May 19 – Minecraft Realms is launched globally in all remaining countries
Dec 7- Minecraft announced for the Wii U

2016
Jan 19- Minecraft: Education Edition announced
June 2- Minecraft is sold for all platform 100 million times and makes the second best-selling games
Oct 27- 27 – Apple CEO Tim Cook announced an edition of Minecraft for the Apple TV, featuring cross-play between that platform and iOS devices, to be released by the end of year 2016

2017

Jan 13- Minecraft announced for Nintendo Switch
Jan 27- Minecraft: New Nintendo 3DS Edition officially released
Nov 7-9 - Minecraft: Story Mode - Season Two: Episode 4 - Below the Bedrock released.
Nov 18 - MineCon Earth event.
Dec ?- Minecraft hits 74 million active players and 144 million total sales

Wednesday 21 February 2018

Why do you think Minecraft has been a commercial and critical success?

Minecraft is a sandbox computer game created and designed by Swedish programmer Marcus 'Notch' Persson in 2009 and fully published by Mojang. Minecraft offers several different modes of play, with the 2 most popular being survival and creation. In survival mode, you begin with nothing and must collect and create all your tools, weapons, armour and other resources from scratch in order to progress. Creation mode differs in that you are given unlimited resources from the beginning and are able to create and wear whatever you want when you want. A key to Minecraft's success and popularity is this ability to create and customise which is really only limited by the player's imagination. I think one of the main reasons that Minecraft is such a success is because the possibilities go as far as your imagination does.

A month after the game was made, he charged people 10 euros to download the game and sold 40 copies in the first weekend. The games was released with no instructions so it got people talking about it, if a person was able to figure out how to make a kitchen -for example- then they could share how they created something with their fellow players therefore creating a hype for the game through sharing ideas. Persson also created the game as an alpha meaning that the core gameplay was established but the game was incomplete. Persson would then update the game every Friday, adding new features and tools which would mean that players would want to play the game at least once a week to see all the new things that have been made. This made sales raise dramatically. Persson had also always been an active member on the TIGSource discussions and now he can communicate with the early players of Minecraft to see consumer reviews and add parts to the game that people wanted.

Minecraft computer alone has sold more than 121 million copies of the game sold (Feb 2017). The player base is huge, therefore increasing marketability in the sense where those 121 million people tell their friends to buy it. An estimated 55 million people play the game every month. Coming after Tetris, it is the best selling game of all time. Minecraft was bought by Microsoft from Mojang in 2014 approx. £1.9 billion. Minecraft has since spread to many different platforms including Microsoft's own Xbox, Windows 10 and Windows phones. Spin-off games have also been published including Minecraft: Education Edition, created by Telltale games and Minecraft: Education Edition, created to be used in education facilities globally. This is then expanding their marketing and creating more hype for the game and making it more successful.

Minecraft has influenced popular culture due to social media. Minecraft video channels on YouTube have huge following as people can watch them and add to their constructions. On top of this the game has received millions of dollars in merchandise revenue from T-shirts to toys, and spawned its own convention, Minecon, which began just 2 years after the game was created. The convention has taken place in Las Vegas, Disneyland Paris, California, London and Orlando which expands their global marketing and attracts even more customers to get involved.

I think the reason Minecraft is so successful is that a video game with no story line sells very well because you can do whatever your heart desires.

Sunday 18 February 2018

Radio Production and Distribution Homework

The Radio 1 Playlist can make or break bands and musicians, it plays a big part in what gets played on one of the world's most influential music radio stations.

Chris Price is head of music for Radio 1 and 1Xtra, he's responsible for all the music across both stations, his main focus is on the playlist. After 7pm Radio 1 goes specialist and the music is picked by the DJs and show teams. The Radio 1 Playlist makes up the majority of the songs that are played before that in the daytime. Most radio stations have a set playlist, however Chris Price says Radio 1's is unique because it introduces brand new artists right alongside established pop acts.
When picking songs as part of the playlist the team will research and look into the YouTube views, Soundcloud hits, Shazam ratings, Twitter followers and Facebook likes to evaluate the popularity and success. They sometimes feel they need to play certain 'upcoming bands' music as they otherwise feel they are "pulling the carpet from under their feet". However Radio 1 has a lot of power when helping artists break through by giving them the exposure they need.
Artists that the station has been late to play, such as Drake has been " because their songs are not suitable for daytime radio play", although for the younger demographic this he is one of the biggest trends. In the late 2000s the 'BBC Trust' criticised the station for having too old an audience and said it must focus on getting the average age down to under 30. The Trust promised to monitor Radio 1's listening figures among the 15-29-year-old demographic over the coming years. But despite introducing younger presenters, the average age of a Radio 1 listener is still 32. "Today's 30- to 50-year-olds have lived through just about every genre of music that's ever existed, from the most hardcore metal to hip-hop to dance and house."

The playlists are broken down into 3 categories A-list, B-list and C-list. Current artists in the A-list include Bruno Mars, Camila Cabello and Craig David. In the B-list are CLiQ, Fall-out boy and George Ezra and finally in the C-list there is B Young, Demi Lovato and The Hunna. These artist's songs are in these categories not the artist themselves and the category that an artist is in decides how many times the song gets played in a week. 
In order for Radio 1 to know what to play for 15-29 year olds: "We've got a panel of thousands of young people from the age of 12 to 29 in our overall research group, and we pay a research company to test 400 of them every week. We play them the hooks of 25 current songs, most of which we've played over 100 times, and they tell us which they relate to.
From 6am-10am Nick Grimshaws breakfast show includes special guests which are current and up to date swell as the latest charts music and prizes to win. This is aimed at the younger demographic to keep them interested on their way to school or work. From 10am-12am is the 'live lounge' which includes more urban 'rap' music which is shown to be played when younger children are in school grabbing a different audience. 12am-1pm is the newsbeat show aimed at an older audience which is usually around the time they are on lunch break at work. Throughout the day the schedule changes to suit the demographic listening at that moment based around their everyday lifestyle.